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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Fozzie
C C P C C P Alliance
12978

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Posted - 2015.06.21 23:40:52 -
[1] - Quote
Hello everyone! We're ready to start the feedback thread for the fourth and final Tactical Destroyer: the Gallente Hecate.
The stats and bonuses of this ship have remained fairly steady since the last time we discussed them publicly at Fanfest. Even more than the other T3 destroyers, the Hecate is a ship with extreme strengths and extreme weaknesses. It has incredible damage and burst tank, along with the first ever hull resistance bonus in EVE. Like the Jackdaw it swings between very high agility and very low agility depending on the mode. Since it has no sig reduction in defensive mode, the Hecate will have a slightly tougher time evading damage than its peers. The Hecate is also unique in that its propulsion mode speed bonus is tied to the microwarpdrive module rather than boosting base velocity.
With 5 turrets and a 5% RoF bonus the Hecate enjoys 10 effective turrets, one more than the Confessor and Svipul. It is also the first T3 destroyer with an active tanking bonus. Since both the damage bonus and the active tank bonus come in the form of RoF reductions, capacitor will be a definite challenge for the Hecate and cap boosters should be common.
The tracking and optimal bonuses provide some excellent railgun options.
The Hecate's powergrid is extremely tight, but it has quite generous CPU.
HECATE
Gallente Tactical Destroyer Bonuses Per Level: 5% bonus to Small Hybrid Turret rate of fire 7.5% bonus to Small Hybrid Turret tracking speed 5% reduction in heat damage generated by modules
Role Bonus: 95% reduction in Scan Probe Launcher CPU requirements
Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds. Defense Mode: 33.3% bonus to all armor and hull resistances while Defense Mode is active 33.3% reduction to armor repairer duration while Defense Mode is active Propulsion Mode: 66.6% bonus to Microwarpdrive speed boost and reduction in Microwarpdrive capacitor use while Propulsion Mode is active 66.6% bonus to ship inertia modifier while Propulsion Mode is active Sharpshooter Mode: 66.6% bonus to Small Hybrid Turret optimal range while Sharpshooter Mode is active 100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active
Slot layout: 6 H, 4 M, 4 L, 5 turrets 3 Rig Slots, 400 Calibration Fittings: 54 PWG, 230 CPU Defense (shields / armor / hull) : 650 / 700 / 800 Base shield resistances (EM/Therm/Kin/Exp): 0 / 40 / 70 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 51.25 / 67.5 / 10 Capacitor (amount / recharge rate / average cap per second): 700 / 280s / 2.5 Mobility (max velocity / agility / mass / warp speed / align time): 170 / 6.5 / 980,000 / 4.5 / 8.83s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7 Sensor strength: 14 magnetometric Signature radius: 70 Cargo capacity: 450
Let us know what you think!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12979

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Posted - 2015.06.21 23:57:55 -
[2] - Quote
Monsieur Pognon wrote:i might be wrong but it looks like he doesn't have the +50% damage the others D3 have, making him the lowest DPS of all.
it is probably a typo. or something very sad. It was a typo.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12979

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Posted - 2015.06.22 00:17:00 -
[3] - Quote
Winter Archipelago wrote:That hull bonus looks to be incredibly tasty, but hull reps are, well, underwhelming. Is there any chance that hull reps will be getting a once-over soon? Perhaps in a module tierecide patch?
Perhaps the rep bonus could be to armor and hull both?
At the very least, a line of ancillary hull reps might be a tasty little venture to try. Perhaps their "ammo" would be scrap metal?
That being said, I look forward to flying and dying in them regardless!
The weakness of hull reps is very very intentional. The fact that there are no good options for in-combat local or remote hull repairing is what makes hull tanking a distinct and unique form of gameplay instead of just a copy of armor tanking with different modules.
We can balance it knowing that during fights a hull tank is a pure buffer tank, allowing it to be stronger in other ways without breaking the game balance.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13010

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Posted - 2015.06.22 16:23:20 -
[4] - Quote
elitatwo wrote:Now that the boat is on SiSi, do you mind seeding the book so we can make some things to try out? The skillbook should be on the market after SISI's update tomorrow.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13026

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Posted - 2015.06.25 11:26:53 -
[5] - Quote
Ellendras Silver wrote:any idea on when this ship is released? It's coming July 7th in our Aegis release.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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